How to Make a Hopper in Minecraft Xbox 360 TUTORIAL

How to Make a Hopper in Minecraft Xbox 360

A hopper is a cake that can be used to take hold of item entities, or to transfer items into and out of containers.

Contents

  • 1 Obtaining
    • 1.one Breaking
    • 1.2 Entity loot
    • 1.3 Crafting
  • two Usage
    • two.1 Container
    • 2.2 Crafting ingredient
    • ii.3 Redstone component
      • 2.3.1 Redstone signals
      • 2.3.two Collecting items
      • two.3.3 Pushing and pulling items
      • two.3.iv Container interactions
  • 3 Sounds
  • 4 Data values
    • 4.1 ID
    • iv.2 Block states
    • 4.three Cake data
  • five Achievements
  • half dozen Video
  • 7 History
  • viii Gallery
  • 9 Problems
  • 10 Trivia
  • 11 References

Breaking

To break a hopper, mine it with a pickaxe. Using any other item to break a hopper drops just the contents.

Block Hopper
Hardness 3
Tool
Breaking time[A]
Default fifteen
Wooden 2.25
Stone 1.xv
Atomic number 26 0.75
Diamond 0.vi
Netherite 0.5
Gold 0.4
  1. Times are for unenchanted tools equally wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Entity boodle

A hopper tin also be obtained by destroying a minecart with hopper.

Crafting

A hopper tin be crafted from five atomic number 26 ingots and a chest.

Ingredients Crafting recipe
Atomic number 26 Ingot +
Breast

Hopper aligment.png
Hoppers can face downward or sideways.

A hopper tin be used as a container, as a crafting ingredient, and as a redstone component.

A hopper has an "output" tube at its bottom that can confront down or sideways and provides a visual indication of which block the hopper is set upward to drop its items into, if that block has an inventory. To place a hopper, apply the Place Block control while aiming at the surface to which its output should face (Hoppers practice non orient themselves automatically). To place a hopper directly on the face up of an already interactable block, the player can sneak while placing the hopper. Attempting to place a hopper aimed on the lesser confront of a block instead faces downward. With some blocks, such equally the furnace and brewing stand, the hopper has multiple uses. A hopper does non change direction after placement, and it is not attached to the container it faces; the container tin exist removed or replaced, and the hopper remains unchanged.

Hoppers cannot exist moved past pistons.‌[ Java Edition only ] Despite not beingness a solid block, attached blocks such as rail, levers, tripwire and redstone dust tin be placed on top of hoppers, but non on their sides.

Container

Hopper GUI.png
Hopper GUI showing the hopper's 5 slots of inventory at the superlative and the histrion's inventory below.

A hopper can be used as a container and has 5 slots of inventory space.

To open up the hopper GUI, employ the Utilize Item/Identify Cake control. To motility items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the Esc central, B button or circle push button, depending on the device.

Past default, the GUI of a hopper is labeled "Item Hopper". A hopper'south GUI label tin can be changed past naming the hopper in an anvil before placing information technology, or, in Java Edition, by using the data control (for example, to label a hopper at (0,64,0) "Steve'southward Hopper", use /data merge cake 0 64 0 {CustomName:'"Steve's Hopper"'}).

In Java Edition, a hopper'southward GUI can be "locked" (or subsequently unlocked) past setting the hopper's Lock tag with the data command. If a hopper'due south Lock tag is not blank, the hopper cannot be accessed except by players belongings an detail with the same name as the Lock tag's text. For example, to lock a hopper at (0,64,0) so that merely players belongings an detail named "Steve's Key" can admission the hopper, use /data merge cake 0 64 0 {Lock:"Steve's Key"}.

Crafting ingredient

A hopper can be used to craft a minecart with hopper.

Proper noun Ingredients Crafting recipe
Minecart with Hopper Hopper +
Minecart

Redstone component

Hopper logic flowchart.png
Flowchart of hopper logic

While a hopper is not powered by redstone signals, it operates with 3 functions:

  • Collect item entities (costless-floating items in the world) into its inventory from the space above information technology
  • Pull a single item into its inventory from a container to a higher place it
  • Push a single item from its own inventory into a container it faces

A hopper start attempts to button whatever items inside it. Afterwards, it checks if the block above it is a blazon of container. If so, information technology attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers tin can push to and pull from other hoppers, forming hopper pipes or hopper chains, which permit transporting items across several blocks and are further discussed beneath.

Redstone signals

When a hopper receives a redstone point (and is considered to be "activated"), all three functions terminate. To avert confusion over the terms "activated" and "deactivated", powered hoppers are often described every bit being locked and unpowered hoppers described as being unlocked. Hoppers tin be powered past soft powered blocks, meaning a redstone dust trail pointing into a block touching the hopper locks it just every bit effectively equally a redstone block or whatsoever other ability component touching the hopper. When the hopper is unlocked during a redstone tick, it does non push or pull/collect during the aforementioned tick, merely has a delay of i redstone tick instead.

While a locked hopper does not push button or pull/collect items, information technology may yet receive items from dispensers, droppers and other hoppers, and may have its items pulled out by some other hopper below information technology. Hence, the item period in a horizontal hopper pipe may be stopped by locking just 1 of the hoppers, but stopping a vertical hopper piping requires locking two adjacent hoppers at the same time, such that both the pushing of the top ane and the pulling of the lesser i are stopped.

A hopper does non output any redstone signals by itself, but its fullness tin be read using a redstone comparator, which needs to be placed next to it and facing abroad from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a bespeak forcefulness of 15. Notably, a single stackable particular (16 or 64) outputs a signal strength of 1 and a unmarried non-stackable item outputs a signal strength of three.

In Java Edition, if the hopper being read is part of a horizontal hopper pipe, the comparator tin individually read each item passing through the chain, considering items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator will non switch off in between items. On the other hand, in a vertical hopper pipage, some of the hoppers may never produce a reading to a higher place 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a unmarried game tick afterwards they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.

Collecting items

A hopper collects items dropped on summit of information technology if the space above the hopper not occupied by a storage block. In Java Edition, items are gathered from the unabridged 1 block space above the hopper, meaning that items sitting on fractional blocks such as soul sand straight above a hopper tin exist collected. In Bedrock Edition, items are gathered from the lower 3iv of the block infinite above the hopper, so items sitting on a lower slab or bed can be collected while items sitting on an enchanting table or horizontal grindstone cannot.[1] (Moreover, soul sand is a full cake in Bedrock Edition.[2]) It is besides possible for a hopper to collect items from within a full, solid block, a situation that might come from items rising up through solid blocks or being summoned. Item entities are not collected when they are outside of the collection surface area however; for example, items on top of a stone cake directly to a higher place a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.

In Coffee Edition, if there is no container in a higher place the hopper, and so the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For example, if a hopper is locked nether a rug while a fully equipped armor stand is broken above it, and so it always collects items in this order when it is unlocked: armor stand up, boots, leggings, chestplates, helmets. This is due to the social club in which these items land.[ verify ] In Bedrock Edition, hoppers do not remember the society in which items state on the hopper. Instead, hoppers with multiple dropped items in a higher place them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand up are collected in a random order.[iii]

Hoppers usually cheque for dropped items every game tick and they can collect items even before they are picked upwards past a histrion[ verify ] or destroyed by lava. However, in Bedrock Edition hoppers have a "collection cooldown" fourth dimension. After collecting an item (or stack of items), a hopper waits four redstone ticks (0.4 seconds, barring lag) before attempting to collect again.

Hoppers collect groups of items all at once rather than collecting them as unmarried items one at a time. Every bit a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving minecart with chest or minecart with hopper is even slower, since the minecart is not e'er above the hopper.

Pushing and pulling items

A hopper with a storage container above information technology (such every bit a furnace, breast, dropper, composter, or another hopper) attempts to pull from the container instead of checking for floating items above information technology, and hence can not collect items. A hopper e'er tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to correct. Similarly, when filling upwardly a chest, the chest fills up from left to right. Hoppers prioritize pulling from the offset slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and zero in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. Nonetheless, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the 2d slot of the container instead. Similarly, hoppers prioritize pushing from their showtime slot over pushing into the offset slot of a container. If a hopper has stone in its beginning slot and chicken in its second while the container it is pushing to has chicken it its offset slot but stone in the second, the hopper pushes stone from its beginning slot into the second slot of the container.

In Coffee Edition the checks washed past a hopper while pulling by and large require less processing than the checks done past a hopper attempting drove. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. [4] The operation improvement achieved is correlated with the the number of storage slots the container has. Placing composters (with no storage slots simply withal with custom output logic) on meridian of hoppers provide the greatest efficiency, while double chests really dethrone performance, even when sharing each double breast across ii hoppers.[four] In Bedrock Edition a chain of hoppers with air or non-container blocks on peak has improve performance than a chain of hoppers topped past container blocks.[5] This may be because, even though hoppers with containers on top do not check for items, they do bank check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.[6]

Push button then Pull

Breast A is full of items while the hopper and Chest B are empty.

Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an particular from chest A as it cannot push annihilation into chest B. After the cooldown, the hopper showtime pushes its detail into breast B before pulling another item from breast A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.

Hoppers as well accept a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per 2d, barring lag). A hopper that has an particular pushed into it from another hopper besides starts a iv tick cooldown period, regardless of whether information technology pushed or pulled items itself. Item entities can be collected at whatsoever fourth dimension without affecting the transfer cooldown time. The transfer cooldown and the Boulder Edition drove cooldown are contained of each other.

Container interactions

Some containers interact with hoppers in specific ways:

Composter
Hoppers higher up composters tin can push button compostable items into the composter'due south top confront with a adventure of increasing the level of the composter as if the player used the item on the composter. Items that are non compostable cannot be pushed into the composter. Hoppers below the composter can pull bone meal when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not collaborate with it.
Brewing Stand
A working hopper on the acme face of a brewing stand up deposits only into the ingredient slot and it can push but valid brewing ingredients. A hopper on side face up of a brewing stand tin eolith just blaze pulverisation or filled bottles into the 3 brew slots. A hopper underneath a brewing stand e'er extracts from the three mash slots, whether brewing is finished or not—The hopper must be locked to allow potions to terminate brewing.
Chest
Trapped Chest
Large chests and large trapped chests are treated every bit a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large breast empties the unabridged chest. Trapped chests being accessed by a role player lock any side by side hoppers, per the standard behavior of a hopper side by side to an active power source.
Furnace
Blast Furnace
Smoker
A working hopper pointing into height of a furnace deposits only into the ingredient slot. It can push button any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and merely items that are usable every bit fuel. A hopper beneath a furnace pulls everything from the output slot and empty buckets from the fuel slot left over from using lava buckets as fuel. When a hopper removes items from a furnace, the feel points are 'stored' in the furnace until a player removes at least i smelted detail, or the furnace block is broken.
Hopper
A sequence of three or more than hoppers, each pushing items into the next, is called a hopper pipe. Working horizontal hopper pipes simply push items into each other at the expected rate of ii.5 items per 2d, merely vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it just transfers items at 2.5 items per second considering the transfer rate is limited by the outset hopper pulling items from the container. If a stack of items is in a vertical pipe, the items can be transferred twice every bit fast, because the hopper with the item stack is pushing items downward while the hopper below it is also pulling items down.
Minecart with Breast
Minecart with Hopper
Unlocked hoppers fill chest minecarts and hopper minecarts if whatsoever part of the entity'southward hitbox is within the hopper'south target block-space. Hopper minecarts attempt to pull items from the hopper at high speed. Hoppers tin pull items from minecarts higher up them and then rail can exist placed directly on the top faces of a hoppers. If a detector rail is in the right position, it could lock the hopper per standard redstone-hopper behavior.
Jukebox
In Boulder Edition, discs play instantly when inserted.
Shulker Box
Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain item filters.
Otherwise, hoppers interact with shulker boxes unremarkably.
Lectern
Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
Ender Chest
Hoppers cannot collaborate with ender chests in any way.
Barrel
Dispenser
Dropper
Hoppers interact normally with Barrels, Dispensers and Droppers.

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block cleaved Blocks Once the cake has broken block.metal.suspension subtitles.block.generic.break 1.0 one.2 xvi
None [sound 1] Blocks Falling on the block with fall damage block.metal.fall None [audio 1] 0.v 1.25 16
Cake breaking Blocks While the block is in the process of being cleaved block.metal.striking subtitles.cake.generic.striking 0.25 0.75 16
Block placed Blocks When the cake is placed block.metal.place subtitles.block.generic.identify one.0 i.two sixteen
Footsteps Blocks Walking on the cake block.metal.step subtitles.block.generic.footsteps 0.xv one.5 16
  1. a b MC-177082

Bedrock Edition: [ needs in-game testing ]

Sound Source Description Resource location Volume Pitch
? ? Once the block has cleaved dig.metal ? 1.ii
? ? Falling on the block with fall impairment fall.metal ? ?
? ? While the block is in the process of existence broken hit.metallic ? 0.75
? ? Jumping from the block bound.metal ? ?
? ? Falling on the cake without fall damage country.metal ? ?
? ? Walking on the block step.metal ? ?
? ? When the cake is placed use.metallic ? 1.ii

ID

Java Edition:

Name Resource location Grade Translation cardinal
Hopper hopper Cake & Item block.minecraft.hopper
Proper name Resource location
Block entity hopper

Bedrock Edition:

Hopper Resource location Numeric ID Form Detail ID Translation cardinal
Block hopper 154 Block & Invalid Detail particular.hopper tile.hopper.name
Detail hopper 527 Particular tile.hopper.name
Name Savegame ID
Cake entity Hopper

Block states

Coffee Edition:

Name Default value Allowed values Description
enabled truthful faux
true
True if hopper can movement items to and from its inventory.
When the hopper is being powered by redstone current, this is prepare to false.
facing down down
due east
north
s
due west
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.

Bedrock Edition:

Name Metadata Bits Default value Allowed values Values for
Metabeta Bits
Description
facing_direction 0x1
0x2
0x4
0 0
i
2
3
4
0
1
2
3
4
The direction the hopper's output points.
The hopper pushes items into containers in this direction only.
  • 0: Output facing down
  • 1: (unused)
  • 2: Output facing north
  • 3: Output facing south
  • 4: Output facing west
  • 5: Output facing east
toggle_bit 0x8 simulated false
truthful
0
1
1 if hopper cannot move items to and from its inventory.
When the hopper is being powered by redstone electric current, this is set to true.

Block data

A hopper has a cake entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity information
    •  CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name normally appears.
    •  Items: List of items in this container.
      • : An item, including the slot tag.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  LootTable: Optional. Loot tabular array to be used to fill the hopper when it is side by side opened, or the items are otherwise interacted with. Note that the loot table is used when the hopper tries to push button items, when it's enabled.[annotation ane]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted uses a random seed.[note 1]
    •  TransferCooldown: Time until the adjacent transfer in game ticks, naturally between one and 8 or 0 if there is no transfer.
  1. a b Both loot table tags are removed once the items have been generated.

Bedrock Edition:

Run into Boulder Edition level format/Block entity format.

Icon Achievement In-game clarification Actual requirements (if dissimilar) Gamerscore earned Bays type (PS4)
PS4 Other platforms
Freight Station Use a Hopper to motion an detail from a Chest Minecart to a Chest. 15G Statuary
Smelt Everything! Connect 3 Chests to a single Furnace using 3 Hoppers. Be within the range of three chests connected to a Furnace with 3 Hoppers. 15G Bronze

Java Edition
1.five 13w01a Hopper (D) JE1.png Hopper (N) JE1.png Hopper (E) JE1.png Hopper (S) JE1.png Hopper (W) JE1.png Hopper (U) JE1.png Added hoppers.
Hoppers with the harm value of i, which are obtainable merely through world editing, visually indicate in no direction. They functionally button items upward, however the behavior is inconsistent.
Hopper (item) JE1.png There is currently a temporary "work in progress" sprite for hoppers in the inventory.
Hoppers tin be crafted from a chest and stone blocks with the following recipe:
13w01b Track can at present be placed on top of hoppers.
Hoppers no longer load items into minecarts without chests.
13w02a Hopper (item) JE2 BE1.png The inventory sprite of hoppers has been inverse.
Hopper (item) 13w02a.png However, the item of hoppers appears bugged if dropped or placed in an particular frame.[7] This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in stitched_terrain.png (compare files: terrain, items), a region which contains parts of the oak planks, end stone and iron bars textures.
Applying a redstone signal to a hopper now deactivates the hopper until the signal is removed.
Hoppers can no longer be used as fuel in a furnace.
Hoppers are now crafted using 5 fe ingots rather than five rock blocks.
Hoppers now pull only from the output slot of furnaces.
Hoppers now output 1 signal strengh per 1/three of a stack (21 items) when interacting with a redstone comparator.
Hopper (D) JE2.png Hopper (N) JE2.png Hopper (E) JE2.png Hopper (S) JE2.png Hopper (W) JE2.png Hopper (U) JE2.png The texture of hoppers has been given a unique texture. Hoppers no longer use the cauldron texture. Note that the meridian texture does not rotate with facing direction.
The preferred tool is now a pickaxe, rather than the axe.
13w02b Hoppers now treat big chests properly, no longer needing two hoppers connected to them to make full the entire inventory.
Hoppers no longer take items from containers when powered via a redstone current.
Hoppers now display correctly equally a dropped or frame detail.
13w03a Hoppers are at present used to arts and crafts a minecart with hopper.
Hoppers can now empty a minecart with hopper.
13w04a The transfer rate of hoppers has been changed from 7 to 8 game ticks per particular (ii.v items per second).
one.5.i pre Hoppers at present take empty buckets out of furnace fuel slots.
1.7.ii release Hopper (D) JE3.png Hopper (N) JE3.png Hopper (E) JE3.png Hopper (S) JE3.png Hopper (W) JE3.png Hopper (U) JE3.png The UV of all blocks is broken on certain sides as a result of MC-37106 (few cases are listed on the wiki and then far - this is a time to come project). This includes hoppers.
one.vii.four 13w47a Hopper (D) JE2.png Hopper (N) JE2.png Hopper (E) JE2.png Hopper (S) JE2.png Hopper (W) JE2.png Hopper (U) JE2.png MC-37106 has been fixed, reverting hoppers to their pre-ane.7.2 appearences.
13w48a This version fixed MC-190, which hoppers were allegedly subject to since their introduction. Nevertheless, a comparing of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, fifty-fifty accounting for the instance images on the ticket. More than research is needed on this affair.
i.8 ? Hoppers no longer generate multiplayer lag when idle.
14w10a Hopper (D) JE5.png Hopper (N) JE5.png Hopper (E) JE5.png Hopper (S) JE5.png Hopper (W) JE5.png Missing Model JE2.png Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than beingness constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes accept occurred, notably on the smallest cuboid. The directionless hopper also no longer has a model.
14w26a The directionless hopper has been removed.[ is this the correct version? ]
14w31a Hoppers at present no longer use woods sounds.[eight]
one.9 15w33c A hopper now generates equally a part of the end transport in the stop cities.
15w41a End ships no longer comprise a hopper.
15w43a Loot tables have been added; hoppers tin now use loot tables.
15w43c Hopper (D) JE6.png Hopper (N) JE6.png Hopper (E) JE6.png Hopper (S) JE6.png Hopper (W) JE6.png The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for MC-73401.
15w44a Hopper (D) JE7.png Hopper (N) JE7.png Hopper (E) JE7.png Hopper (S) JE7.png Hopper (W) JE7.png A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for MC-50344.
1.nine.i pre1 A hopper can at present push into and pull items from a blocked chest.
1.13 17w47a Prior to The Flattening, this cake's numeral ID was 154.
one.fourteen 18w43a Hopper (D) JE8.png Hopper (N) JE8.png Hopper (E) JE8.png Hopper (S) JE8.png Hopper (W) JE8.png
Hopper (item) JE3 BE2.png The textures of hoppers have been changed.
19w03c Hoppers at present apply correct cullface arguments, and some redundant faces take also been deleted.
Pocket Edition Alpha
v0.fourteen.0 build 1 Hopper (D) JE2.png [ verify ]
Hopper (item) JE2 BE1.png Added hoppers. Upwards hoppers also exist.
v0.15.0 build 1 Hoppers can now be moved past pistons.
Boulder Edition
i.10.0 beta 1.x.0.iii Hopper (D) BE.png Hopper (N) BE.png Hopper (E) BE.png Hopper (S) BE.png Hopper (W) BE.png Hopper (U) BE.png
Hopper (item) JE3 BE2.png The textures of hoppers have been changed.
Legacy Console Edition
TU19 CU7 1.12 Patch 1 ane.0.1 Hopper (D) JE2.png [ verify ]
Hopper (item) JE2 BE1.png Added hoppers.
1.90 Hopper (D) JE8.png [ verify ]
Hopper (item) JE3 BE2.png The textures of hoppers have been changed.
New Nintendo 3DS Edition
0.1.0 Hopper (D) JE2.png [ verify ]
Hopper (item) JE2 BE1.png Added hoppers.

Issues relating to "Hopper" are maintained on the bug tracker. Report issues there.

  • A real-life hopper is a big, pyramidal or cone shaped container used in industrial processes to hold particulate matter, like dust, gravel, basics, seeds etc. and can then dispense them from the bottom
  • A Hopper tin can transfer 9000 items/hour or 150 items/minute.

  1. https://bugs.mojang.com/browse/MCPE-55824
  2. https://bugs.mojang.com/scan/MCPE-87458
  3. https://bugs.mojang.com/scan/MCPE-120586
  4. a b https://www.youtube.com/lookout man?v=LC3ZOOI1Rf0
  5. https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx
  6. MCPE-109449
  7. MC-6737
  8. MC-5991

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How to Make a Hopper in Minecraft Xbox 360 TUTORIAL

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